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Magic: The Gathering
Pack odds from MTGJSON's booster data: a community-compiled collation model, not an official Wizards of the Coast publication.
Why two values? The first counts every card at its market price. The second leaves out cards under $1, which are priced on paper but rarely sell, so it's closer to what a pack's cards could realistically sell for.
| Rarity | At least one per pack | Non-foil | Foil | This rarity or better |
|---|---|---|---|---|
| Common | Every pack100% | Every pack100% | 1 in 1.566.4% | Every pack100% |
| Uncommon | Every pack100% | Every pack100% | 1 in 3.132% | Every pack100% |
| Rare | 1 in 1.188.7% | 1 in 1.187.6% | 1 in 128.57% | Every pack100% |
| Mythic | 1 in 5.418.6% | 1 in 5.717.4% | 1 in 701.43% | 1 in 5.418.6% |
Chance a single Play Booster holds at least one card of that rarity. Foil and non-foil copies are counted separately.
The most valuable cards you can pull from a Bloomburrow Play Booster, with the chance of at least one in a pack.










On average, a Bloomburrow Play Booster holds about $7.68 in cards at market prices. About $3.04 of that comes from cards worth under $1, which are priced on paper but rarely sell, so counting only cards worth $1 or more the average is $4.64. Cards worth $10 or more make up 29% of the full average, and about 1 in 10 packs has one.
We don't track store prices for sealed packs, so compare these averages with what you would actually pay. Market prices are TCGplayer estimates, not offers, and selling cards costs fees and shipping. The odds come from community-compiled data rather than an official source, so real packs can differ a little.
Pack odds from MTGJSON's booster data: a community-compiled collation model, not an official Wizards of the Coast publication.
Why two values? The first counts every card at its market price. The second leaves out cards under $1, which are priced on paper but rarely sell, so it's closer to what a pack's cards could realistically sell for.
| Rarity | At least one per pack | Non-foil | Foil | This rarity or better |
|---|---|---|---|---|
| Common | Every pack100% | none | Every pack100% | Every pack100% |
| Uncommon | Every pack100% | none | Every pack100% | Every pack100% |
| Rare | Every pack100% | Nearly every pack99.4% | Nearly every pack97% | Every pack100% |
| Mythic | 1 in 1.663.4% | 1 in 2.343.9% | 1 in 2.934.4% | 1 in 1.663.4% |
Chance a single Collector Booster holds at least one card of that rarity. Foil and non-foil copies are counted separately.
The most valuable cards you can pull from a Bloomburrow Collector Booster, with the chance of at least one in a pack.










On average, a Bloomburrow Collector Booster holds about $42.31 in cards at market prices. About $3.73 of that comes from cards worth under $1, which are priced on paper but rarely sell, so counting only cards worth $1 or more the average is $38.58. Cards worth $20 or more make up 52% of the full average, and about 1 in 3.3 packs has one.
We don't track store prices for sealed packs, so compare these averages with what you would actually pay. Market prices are TCGplayer estimates, not offers, and selling cards costs fees and shipping. The odds come from community-compiled data rather than an official source, so real packs can differ a little.